I would have loved to see combo attacks or the ability to counter an opponent’s barrage of punches, but these options simply don’t exist.Īfter beating certain missions I was awarded cards I could attach to my characters to boost their stats, a nice gimmick that gave me the edge I needed in tough skirmishes. As a result the fighting can feel shallow and repetitive after a while, which is a shame for a game solely based around world-destroying battles. Every one of the over 70 playable characters can use melee and ranged attacks and do some sort of powerful blast after charging up, all of which makes up 90 percent of the combat. Despite a deceptively tough learning curve, the combat is pretty bare-bones.
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